Ik ga bij 50 weer respeccen denk ik. Volgende build lijkt me wel wat. Comments are welcome:
Arcane Talents (28 points)
Improved Arcane Missiles - 5/5 pointsGives you a 100% chance to avoid interruption caused by damage while channeling Arcane Missiles.
Arcane Concentration - 5/5 pointsGives you a 10% chance of entering a Clearcasting state after any damage spell hits a target. The Clearcasting state reduces the mana cost of your next damage spell by 100%.
Wand Specialization - 2/5 pointsIncreases your damage with Wands by 10%.
Improved Arcane Explosion - 5/5 pointsReduces the casting time of your Arcane Explosion by 1.5 seconds.
Improved Dampen Magic - 2/2 pointsIncreases the effect of your Dampen Magic spell by 50%.
Evocation - 1/1 pointWhile channeling this spell, your mana regeneration is active and increased by 1500%. Lasts 8 seconds.
Improved Counterspell - 2/2 pointsGives your Counterspell a 100% chance to silence the target for 4 seconds.
Improved Mana Shield - 2/2 pointsDecreases the mana lost per point of damage taken when Mana Shield is active by 20%.
Presence of Mind - 1/1 pointWhen activated, your next Mage spell with a casting time less than 10 seconds becomes an instant cast spell.
Arcane Instability - 3/3 pointsIncreases your spell damage and critical strike chance by 3%.
Fire Talents (23 points)Improved Fireball - 5/5 pointsReduces the casting time of your Fireball by 0.5 seconds.
Ignite - 5/5 pointsYour critical strikes from fire damage spells cause the target to burn for an additional 40% of your spell's damage over 4 seconds.
Improved Fire Blast - 5/5 pointsReduces the cooldown of your Fire Blast spell by 1.5 seconds.
Pyroblast - 1/1 pointHurls an immense fiery boulder that causes 148 to 195 fire damage and an additional 56 damage over 12 seconds. (Rank 1)
Incinerate - 2/2 pointsIncreases the critical strike chance of your Fire Blast and Scorch spells by 4%.
Burning Soul - 2/3 points (misschien 1 puntje naar Impact of flamethrowing)
Gives your fire spells a 50% chance to not lose casting time when you take damage.
Critical Mass - 3/3 pointsIncreases the critical strike chance of your fire spells by 6%.
waar het me om gaat:
Arcane: IAM, Clearcast, IAE, Evo, Counterspell, PoM, AI
Fire: Ignite, Pyroblast, Incinerate, Imp Fireblast, Critical Mass
AI -> dmg & crit + 3%
Incinerate+Critical Mass+AI -> Crit fire spells +13%
Bij crit: AI + Ignite -> dmg fire spells + 43%
edit:
MO post